Performance, bugfixes and Ghost Buff
Paper Hero » Devlog
Hi people! Thanks to your feedback in your gameplay videos, I made a bugfix update resolving some issues I've seen happening, which include:
- Falling bridge behavior being strange/missing collision with the books when they are returning
- Missing explanation that F key is used to attack with fireballs (now there is a drawing on the desk where you spawn stating that)
- Weird collision with the chairs and desks where you climb
- Zip line trigger being too short
- No indication that there is nothing behind the door (I know, that book trail is very tempting :P )
- Missing lights in "Fastest" quality
Alongside that, I also made some other changes:
- Added loading screen
- Cleaned the inputs in the Input tab of the launcher
- Improved performance in lower quality levels by disabling some post processes
- Reduced the size of the FPS counter text
- Translated texts to English (they were in Portuguese before, I forgot to do that before releasing)
And mainly, after seeing the gameplays, I realized that the ghosts were kind of pointless when you could defeat them with one hit, so I increased it to seven fireball hits, making them way more challenging when using the fireballs.
And that's it for this update, thanks for everyone that played it, and I hope you like it!
Until next time...
Files
Paper Hero 2.2d.zip 107 MB
Feb 12, 2020
Get Paper Hero
Paper Hero
Adventure yourself as an animated drawing in the classroom!
Status | Prototype |
Author | Lerkel |
Genre | Platformer, Adventure |
Tags | Unity |
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